{"data":{"site":{"siteMetadata":{"title":"Project blog by Stefan Sietzen","subtitle":"Stuff I did in my spare time and for university."}},"allMarkdownRemark":{"edges":[{"node":{"fields":{"slug":"/posts/kinect-fusion/","categorySlug":"/category/project/"},"frontmatter":{"title":"KinectFusion in the browser","date":"2019-04-26T23:46:37.121Z","category":"Project","description":"in summer semester 2019 I worked on a state of the art report about geometry reconstruction fraom cameras for a university seminar. When I encountered quite fascinating techniques while getting familiar with the topic, I decided to implement one of them in WebGL / three.js to get some hands on experience. I implemented the truncated signed distance field based fusion method from the “KinectFusion” paper by Newcombe et al. I was able to implement the algorithm purely in vertex and fragment shaders, using an efficient 2d to 3d offscreen texture mapping for the parallelized computation."}}}]}},"pageContext":{"isCreatedByStatefulCreatePages":false,"tag":"3d reconstruction","currentPage":0,"postsLimit":16,"postsOffset":0,"prevPagePath":"/tag/3-d-reconstruction","nextPagePath":"/tag/3-d-reconstruction/page/1","hasPrevPage":false,"hasNextPage":false}}